Next PAGDIG/IGDA Meetup : Thu 9/26 7:45pm @ p:ear Gallery

Hello all, it’s PAGDIG time again. This month’s meeting will be held at the p:ear space located at 338 NW 6th Avenue. The meeting will start at 7:45; please do not arrive before 7:30 as there will be another meeting at the space until that time. Pizza and beverages will be provided. Stop on by and say hello to your local game development community. All are welcome.

This month’s discussion will be the usual free-form format where everyone is encouraged to talk about what interests them in the video game development world between bites of pizza. Here are some topics I’m sure we will get to though: A Game Made A Billion Dollars, Uh oh! Ouya!, Hiroshi Yamaguchi + Nintendo’s fate

Also feel free to bring in what you’ve been working on to share!

Hope to see you all there,

Next PAGDIG/IGDA Meetup : Thu 8/29 7pm @ Quimby Lucky Lab

Hello all, it’s that time again. Time to get together and celebrate the local development community. This time it’s an informal meeting at the old location, Thursday 8/29 at 7pm at the Quimby Lucky Lab, located at 1945 NW Quimby St. PAX is almost upon us, and we also should raise a glass to the success of Portland’s own Fullbright Company with their release of the brilliant Gone Home. Hooray Portland game devs! Stop on by, get some food and drink, see what everyone is working on, and talk to your fellow game developers.

See you soon,

June PAGDIG Meetup

Hello all, it’s PAGDIG timey times again. The next PAGDIG meeting will be held on 6/27 at 745pm at the p:ear space at the p:ear space located at 338 NW 6th Avenue. The meeting will start at 7:45; please do not arrive before 7:30 as there will be another meeting at the space until that time. Pizza and beverages will be provided.

The topic this month:

The Cards Are On The Table, Now What

In the wake of E3 and what was revealed, the gaming and game making landscape of the next few years is starting to come into focus. What should local game makers take away from this, and where should our scarce development resources be focused? Is Sony’s indie focus sincere? What does the Microsoft “180″ really mean? What about Oculus Rift’s growing street cred and Ouya’s retail release? We’ll talk about it all.

See ya there!

Next PAGDIG/IGDA Meetup : Thu 4/25 7:45pm @ p:ear Gallery

Hello all PAGDIG peoples. Hope your spring has been going great! The next meeting will be this Thursday April 25th and will be held at the p:ear space located at 338 NW 6th Avenue. The meeting will start at 7:45; please do not arrive before 7:30 as there will be another meeting at the space until that time. Pizza and beverages will be provided.

There will be an initial short intro and discussion session followed by a chance for everyone to share what they are personally working on and interested in. We will also have a presentation about possible partnerships for mentoring with organizations like PixelArts, ChickTech, and OGPC.

This month’s discussion topic: What games have been inspiring You? Let’s talk about what we’ve played recently that have inspired, instructed, or intrigued us as game makers (and players).

See you soon!

Next PAGDIG/IGDA Meeting Thu 2/28 7:30pm @ p:ear

Hello peoples, it’s PAGDIG time again!

The next meeting will be this Thursday February 28th at 7:30pm and will be held at the p:ear space located at 338 NW 6th Avenue. Our old friends free pizza and beverages will be there too.

There will be an initial short discussion session followed by a chance for everyone to share what they are personally working on and interested in.

This month’s discussion topic: The One Murky Console Future

The major consoles and dedicated handhelds were once considered the premier arena to experience video games in, but the landscape has changed significantly in recent months as more information about the near future has come to light. The market has changed, the players have changed, the economics have changed, and there seems to be a coming storm of balkanization on the horizon where the line between pc, console, and mobile devices blur. Steambox, Android-based consoles, Post-Next Gen, and other shadowy players loom. Let’s all put our heads together and try to make heads or tails of what the future may actually be.

See ya all there!

Next PAGDIG meeting: Thu. January 31st 7pm, Quimby Lucky Lab

Hello all. It’s PAGDIG time again! In a scant couple days at that. The next meetup will be this Thursday, January 31st 7pm at the “old” location: the Lucky Lab at 1945 NW Quimby, as the usual space is rented out this month.

The theme of this month’s meetup is What Are We All Working On. Bring by and show off whatever you’re currently working on that’s game related: demos of any form and polish level, recent game jam entries, paper prototypes too! Even if you don’t have something to show, come by, grab some pizza and beverages and get inspired by what your local dev and indie community is making.

We’ve had some cool stuff happen for PAGDIG peoples over the last couple months: Harold/Twyngo’s game Amazing Ants came out. Also, two attendee games have made the Pax East Indie Showcase: John/Clutchplay’s Little Chomp and Jared/PagodaWest’s Major Magnet! That’s a 2/7th of the entries lock down for Portland devs. Check it out at Nicely done all.

Hope to see you all Thursday,

Year-End PAGDIG Roundtable+Meetup, at p:ear Gallery, Thu 11/29/12 @ 7:30pm

Hello everyone, it’s that time again. Yep, it’s the last PAGDIG of the year. As per usual, there will not be a December meeting.

It will be held again at the p:ear Gallery at 338 NW 6th Avenue, Thursday 11/29 at 7:30pm. Note the 7:30 start time (the space is being used until then)

Pizza and beverages will be provided, feel free to bring stuff to eat/drink to share or bring a couple of bucks to offset pizza costs. But all of that is strictly optional.

The roundtable discussion this month may look familiar; it’s a twist on a previous topic that we didn’t get around to discussing in a roundtable format (ironically):

Managing Time While Staying Productive and Inspired: How Creative Game Developers Get Work Done

Anyone who does game development (art, design, programming, music), whether they be a full-time indie/employee or a part-time dev or student/hobbyist knows there’s several fine balances we have to maintain. We split time between finding inspiration and buckling down and getting things done. We split time between the work that we care about and well, Real Life. When does looking for inspiration become detrimental distraction? When does working for hours on end become hazardous and counterproductive?

Let’s all talk about how we deal with this in our daily work: how we stay focused, how we stay excited, how we budget our time and attention. I think it would be pretty educational to share and compare notes on how we all as developers of all types actually split our time up and what kind of schedules we maintain.

See you all soon!

Next PAGDIG Meeting, New Location! Tue 10/30/12 @ 7pm at p:ear Gallery

Hi all! It’s PAGDIG time again. This time at a brand new location.

While the Lucky Lab has served us well for many a meetup, we’ve been looking for a new venue for a while where we could hold roundtable discussions at a reasonable volume without a lot of bad acoustics, especially now that outdoor seating is not an option with fall weather. Finally that month is here, as Corwin has graciously arranged to get us meeting space at the p:ear Gallery at 338 NW 6th Avenue. It will be Tuesday, 10/30 at 7pm. We were unable to book our usual Thursday this month, but we will endeavor to do that next month.

To celebrate, pizza and beverages will be provided. Feel free to bring your own stuff too, or stuff to share if you are nice like that.

The roundtable discussion subject this month:

Marketing Your Creation and Yourself in the Modern Era, for Profit and Non-Profit

As the gatekeeping for the release of games has become decentralized in recent years, so have the channels in which we get the word out about what we make. Whether it’s for the purpose of marketing a product for profit or getting the word out about smaller indie projects (as in the case for Kickstarters, etc), the landscape for promotion seems paradoxically both more accessible and more puzzling than ever.

How do you market these channels while staying authentic?
What about channels like Greenlight that mix marketing and gatekeeping?
How important are trailers and videos?
Are the old channels like ads and publishers even relevant anymore or is word of mouth king?
What about bundles and offer aggregators?
Is the “story” of who is developing their game of interest to the consumer?

Let’s put our heads together and come up with some kind of road map, or at least have fun trying.

Hope to see you all there!

Pixel Arts and the Guts For Glory Game Summit

Hello all. Our friends at Pixel Arts are organizing a game jam for a good cause next week. Spread the word!


Pixel Arts is hosting a game summit to benefit Donate Life Northwest and save lives through organ donation.

The summit begins October 18th, 6pm at the Emergent Learning Commons conference and continues through the weekend, Oct. 19th-21st, with a Startup Game Jam hosted at ISITE Design.

Please register at

We will provide light breakfast and full lunch. Space is available for 45 participants.

Event information below. Please feel free to contact jeffrey dot sens at gmail dot com with any questions.
Event Schedule:

“Collaborative Game Development for NGOs and NPOs”

Speakers: Valerie Egan of Donate Life Northwest, Brandon Bozzi of Game It Forward, and local developers Corvus Elrod, David Galiel and Wolfgang Wozniak.

Hosted by the 4th Annual Emergent Learning Commons conference
The University of Oregon’s White Stag Building
70 NW Couch St., Portland, OR 97209

A seperate registration is required for the panel.
Please register@

Startup Game Jam

Build teams and move from concept to prototype in 3 days.

Friday October 19th, 6-10pm

Saturday October 20th, 9am-5pm

Sunday October 21st, 9am-7pm

Hosted by ISITE Design

2030 NW Pettygrove Street

Portland, OR 97209

Parking available across the street in bays 35 and higher only. Additional street parking is available.